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 Post subject: Game Freeze in Chap 4
PostPosted: Wed 15 May, 2013 2:08 am 
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Shortbus

Joined: Tue 14 May, 2013 3:16 am
Posts: 5
I have now made it to chap 4 and cleared out 5 stars. Now when i enter the game when i go to most places the game will freeze, sometimes right when my ships enter. Sometimes it will take a little while into the mission.

i am running v 1.605.

i dont see how to attach a file, but i am getting the skipping carrier loop in my log i down loaded the fix from the forum but i'm still getting it, i placed the file but didn't see an original to replace.


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 Post subject: Re: Game Freeze in Chap 4
PostPosted: Wed 15 May, 2013 3:44 am 
Offline
Shortbus

Joined: Tue 14 May, 2013 3:16 am
Posts: 5
here is my log, i used the fix i found from a post over a year ago. The fix didn't work. the skipping carrier goes on for a while, i cut it off when i made the copy

//-------------------------- 5/14/2013 -- 22:28:59 -----
Processor Init:
Intel Pentium III, ~2.00 Ghz
(timed at roughly 2.01 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
DirectInput enabled.

Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script C:/Program Files (x86)/Steam/steamapps/common/Space Pirates and Zombies/common/main.cs.
Loading compiled script C:/Program Files (x86)/Steam/steamapps/common/Space Pirates and Zombies/game/main.cs.
% - Initializing Common
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
///////////////////////////////////////////////////////
// Current Version: 1.605
///////////////////////////////////////////////////////
loading controls
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 460M/PCIe/SSE2
Version: 4.3.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1

Max Texture Size reported as: 16384
Activating the OpenGL display device...
Activating the OpenGL display device...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context ...
Releasing the device context...
Destroying the window...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 460M/PCIe/SSE2
Version: 4.3.0
Resurrecting the texture manager...
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1

Max Texture Size reported as: 16384
OpenAL Driver Init:
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Mod Found: Halloween
Mod Found: WinterHoliday

Torque Game Builder (v1.7.5) initialized...
Setting screen mode to 1600x900x32 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1600x900x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
Activating DirectInput...
EnableControls Error, Invalid Enable object SpazPopupGUI
Removing Invasion Mission 25415 InvasionQuest_Small_01
Loaded Quest: InfectionQuest_06
Skipping Carrier
Skipping Carrier
Skipping Carrier
Skipping Carrier
Skipping Carrier
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