MinMax Spaz

MinMax-Games.com

The water cooler of outer space
  
It is currently Wed 21 Feb, 2018 6:09 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Big Tuning Patch Incoming!
PostPosted: Sun 25 Sep, 2011 7:57 pm 
Offline
Developer
User avatar

Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
Hi All,

We are still alive :) We are just putting the finishing touches on a big tuning patch. Hopefully we will be able to distribute it before October 1, but it will be tight. One thing we added yesterday that some of you will really like is the option to see the damage that your weapons are doing. The MinMaxers out there should be able to go to town with this :)

As we get closer to the release, we will post a changelist, but we wanted to give some lead time to get you all excited. As of right now the changelist has about 40 items on it. This patch will be focused on tuning and not new features (aside from the damage viewer)

More soon,

Blorfy


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Sun 25 Sep, 2011 8:39 pm 
Offline
Shortbus

Joined: Mon 29 Aug, 2011 12:22 am
Posts: 1
Looking forward to it! SPAZ was the happiest video game surprise I've had in years. Keep up the good work.


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Sun 25 Sep, 2011 8:51 pm 
Offline
Clockwork Personnel
User avatar

Joined: Sat 26 Feb, 2011 12:12 am
Posts: 584
Wait, like. Numbers... really, Finally numbers ?

*spazzes out*

GJ, :3

_________________
"It works cause I stand next to it radiating science and wonder."
Image


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Sun 25 Sep, 2011 9:42 pm 
Offline
Hatchet
User avatar

Joined: Fri 25 Feb, 2011 8:33 pm
Posts: 199
Location: Finland
Never can have enough optimization. Good news indeed! Bit sad about lack of new ships... Yes! I admit it, I love drones! I have fixation on medium drone capable ship. Must have!
Also, it's very interesting to know how much damage you are doin' in RPGs and similar games where customizing your skills and equipment is a major thing. Very welcome feature.

_________________
Nothing is impossible, not if you can imagine it!


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Sun 25 Sep, 2011 9:49 pm 
Offline
Volley
User avatar

Joined: Fri 25 Feb, 2011 9:47 pm
Posts: 601
By numbers do you mean stats in the fitting screen, etc or more like floating combat text (like Starfarer)?


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Sun 25 Sep, 2011 10:44 pm 
Offline
Clockwork Personnel
User avatar

Joined: Sat 26 Feb, 2011 12:12 am
Posts: 584
Really, you have to use (starfarer) for a reference to floating numbers that show damage :p
That's a common thing in games.

Tho, I second FDru's question in the respect of. Gib specifics Blorfy :p

_________________
"It works cause I stand next to it radiating science and wonder."
Image


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Sun 25 Sep, 2011 11:08 pm 
Offline
Developer
User avatar

Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
Floaty numbers. There is far too much going on under the hood to give reliable numbers until a gun is fired and hits something. But the values you see in game are 100% accurate. I pulled them right out of the damage system, so all modifications from the shooter and the shootee are all taken into consideration. It should be pretty educational :)


Attachments:
File comment: Picture of what I am talking about.
damageviewer.jpg [24.99 KiB]
Not downloaded yet
Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Sun 25 Sep, 2011 11:56 pm 
Offline
Scout

Joined: Sat 03 Sep, 2011 3:13 am
Posts: 35
Thats a lot of numbers! Would it be possible to have them "add" into each other if they happen VERY quickly? Like lasers for example deal a long burn and instead of massive amounts of numbers popping off really fast perhaps there could simply be one large number that keeps getting updated with more damage if it happens very quickly?

I'm liking this new feature!


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Mon 26 Sep, 2011 1:43 am 
Offline
Clockwork Personnel
User avatar

Joined: Sat 26 Feb, 2011 12:12 am
Posts: 584
That's the word I was looking for, Floating/floaty numbers.

Does this include damage done by drones, etc as in ALL damage gets floaty damage reports or what ?

_________________
"It works cause I stand next to it radiating science and wonder."
Image


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Mon 26 Sep, 2011 2:40 am 
Offline
Developer
User avatar

Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
The current damage viewer is still pretty basic, but we will likely make is sexier as time progresses. I figured getting it in quick and dirty was better than not at all for this patch :)

It works for most damage, unfortunately not drones yet, but it will come eventually. I need to do some damage system rewriting to make drones register and I don't want to delay the patch.

As for adding up damage from lasers, it probably isn't possible without extensive modifications. For example we run into cases like the crawler with 8 beams that we then somehow need to delineate the damage for to have 8 counters. The damage system knows what ship the damage comes from, but not what mount on what ship. The crawler made some weird test cases yesterday. At one point I had a 3 second life on the numbers and tested with the crawler. That was 8 guns * 30 damage frames per sec * 3 sec = 720 numbers on screen hehe. I now limit it to 30. In game it works pretty well and allows you to see the damage of one laser vs another etc now.

I actually find the main use of the cloud of numbers for me now is to see when I am doing hull vs armor damage. (red vs yellow numbers) I use the tacpan to actually read them and compare in most cases

Anyhow once it is out I am sure there will be lots of good ideas floating around to upgrade it even more.


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Mon 26 Sep, 2011 4:04 pm 
Offline
Scout

Joined: Wed 06 Jul, 2011 3:54 am
Posts: 25
Will customizable clockwork be in the update?? Pretty please? With sugar on top??


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Mon 26 Sep, 2011 7:08 pm 
Offline
Developer
User avatar

Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
This update is tuning focused to deal with overpowered weapons etc. The next patches will all be content additions though.


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Mon 26 Sep, 2011 7:17 pm 
Offline
Hound
User avatar

Joined: Thu 15 Sep, 2011 3:54 am
Posts: 1400
So you are going to underpower the projectiles and make the missiles and beams viable again?


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Tue 27 Sep, 2011 5:06 pm 
Offline
Hound
User avatar

Joined: Fri 25 Feb, 2011 3:21 am
Posts: 1998
Missile damage will be going up a bit, so will the fusion beam. Cannons are being reduced a bit, among 50 other things. I'll post the full list once the patch goes live.


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Tue 27 Sep, 2011 11:02 pm 
Offline
Grasshopper

Joined: Sat 06 Aug, 2011 1:47 pm
Posts: 69
More powerful fusion beam? I can't wait! :D


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Tue 27 Sep, 2011 11:25 pm 
Offline
Dart

Joined: Tue 27 Sep, 2011 11:10 pm
Posts: 14
I love the game. Beat it 7 times already. Can't wait for the patch. Greatly looking forward to additional content and wouldn't think twice before buying an add-on or sequel. Also, I would love a version for my phone. Perhaps you only have 1 ship or something, but I would absolutely buy it. I could be addicted.


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Wed 28 Sep, 2011 8:16 pm 
Offline
Developer
User avatar

Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
The game is so hard now! Ahh testing is taking forever :)


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Wed 28 Sep, 2011 8:59 pm 
Offline
Grasshopper

Joined: Sat 06 Aug, 2011 1:47 pm
Posts: 69
Forum members are pretty much always available to help you test if you find it to be too overwhelming!


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Wed 28 Sep, 2011 11:45 pm 
Offline
Hound
User avatar

Joined: Thu 15 Sep, 2011 3:54 am
Posts: 1400
Define hard sir Blorfy!

Is hard defined as hard by beta standards or hard defined by Insane mode standards?

Personally, I prefer Insane mode.


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Thu 29 Sep, 2011 2:44 am 
Offline
Developer
User avatar

Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
Insane mode is now much much tougher. I wont even try it. Expert is probably as hard as insane was, but without so much grind. The specialists also aren't completely overpowered now so the end game is difficult again. We did keep the ability to cumulatively add their skills though.

I am playing on Vet and am having fun, but it is slow going right now. I really need some heavy armor, but have had trouble finding it. I have resorted to using suicide cannons to steal the tech.


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Thu 29 Sep, 2011 6:18 am 
Offline
Hound
User avatar

Joined: Thu 15 Sep, 2011 3:54 am
Posts: 1400
Suicide cannons work on space stations? I didn't know that!


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Fri 30 Sep, 2011 7:38 pm 
Offline
Developer
User avatar

Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
Actually you can steal tech from ships now. So if you see a ship firing a gun that you want, send over some marines, and they may be able to steal the blueprint :)


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Fri 30 Sep, 2011 8:11 pm 
Offline
Ranger
User avatar

Joined: Tue 10 May, 2011 11:54 am
Posts: 325
Even if I didn't already have 100% completion, I'd try that just for the fun of it. Maybe it could be added as a new achievement? Steal X amount of blueprints from ships or stations. It would be an extra incentive to use the crew-served (pun intended) weapons. :P

_________________
"When things get tough, remember that Short Buses are an infinitely renewable resource!"
"I once shot a Cylon in Reno, just to watch him Resurrect."


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Sat 01 Oct, 2011 4:50 am 
Offline
Turtle head
User avatar

Joined: Tue 09 Aug, 2011 5:35 am
Posts: 414
Blorfy wrote:
Actually you can steal tech from ships now. So if you see a ship firing a gun that you want, send over some marines, and they may be able to steal the blueprint :)


Oooh, interesting. I take it this is something unique that's been added for boarders only? (As opposed to a general-purpose "blueprints may drop when ship is destroyed" kind of thing.)

_________________
SPAZ Wiki


Top
 Profile  
 
 Post subject: Re: Big Tuning Patch Incoming!
PostPosted: Sat 01 Oct, 2011 6:29 am 
Offline
Scout

Joined: Sat 03 Sep, 2011 3:13 am
Posts: 35
Doh! Take it this won't make it out before the first of Oct.? Or even if it does I don't think Steam updates on weekends.

I remember reading somewhere you're putting in crazy hours trying to get it out so don't think I'm ungrateful or anything, though! I just really want to make another go around on a harder difficulty and figure it'd be best to wait for the patch.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group