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 Post subject: Alive and kicking
PostPosted: Fri 19 Dec, 2014 3:02 am 
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Clockwork Personnel
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Joined: Fri 25 Feb, 2011 7:58 pm
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Location: London, GB
Great metrics over here: http://steamcharts.com/app/107200

Awesome to see the game still enjoyed so actively.

Thought i'd share :)

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 Post subject: Re: Alive and kicking
PostPosted: Fri 19 Dec, 2014 10:38 am 
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Joined: Sun 12 Feb, 2012 8:27 pm
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Hello Colin, long time no see. In fact I probably haven't seen you around. Good to see all these people coming back to the forums soon before the launch!

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 Post subject: Re: Alive and kicking
PostPosted: Fri 19 Dec, 2014 6:17 pm 
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Thanks for the great reception Evilninja, yeah I think I havent been active on here for 3 yearsish but i certainly remember your contributions back during the first launch and I can clearly see you've been contributing a lot since!

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 Post subject: Re: Alive and kicking
PostPosted: Sat 20 Dec, 2014 12:15 am 
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Zombies do tend to rise again and again and again :D

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 Post subject: Re: Alive and kicking
PostPosted: Sat 20 Dec, 2014 2:57 am 
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Haha, that they do! Hi Blackclaw ;)

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 Post subject: Re: Alive and kicking
PostPosted: Sat 20 Dec, 2014 12:41 pm 
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Colin wrote:
Thanks for the great reception Evilninja, yeah I think I havent been active on here for 3 yearsish but i certainly remember your contributions back during the first launch and I can clearly see you've been contributing a lot since!
Eh, not too much. There's people who do actual stuff around here, or answer complicated questions. I just do a bit of legwork.

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 Post subject: Re: Alive and kicking
PostPosted: Sat 20 Dec, 2014 2:55 pm 
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Not everyone needs to spam all day. Been here since Day 1 and look at my post count. Yet one of my suggestions got ingame :D

Never found myself as a specialist though :(

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 Post subject: Re: Alive and kicking
PostPosted: Sat 20 Dec, 2014 4:11 pm 
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Tug

Joined: Fri 26 Oct, 2012 11:55 am
Posts: 506
Sorry to intrude, but spam all day? Sometimes there are no new posts for weeks and as far as i can tell, the only things that are as close as posts can get to spam are the bug reports that are kinda necessary for some situations, or sometimes not reading the Original Post (i,e, the "Arena is broken/breaking the game" bug in the FFU mod.).
Still, it's nice to know that lurkers are still lurking.


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 Post subject: Re: Alive and kicking
PostPosted: Sun 21 Dec, 2014 12:14 am 
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Shortbus

Joined: Thu 28 Jul, 2011 3:51 am
Posts: 1
I reactivated my dormant forum account just to say: I am lurking, I am here, and I will buy this game without question.

(On behalf of what I hope is a horde of silent and watching Spaz fans)


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 Post subject: Re: Alive and kicking
PostPosted: Thu 25 Dec, 2014 3:20 pm 
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DestinyAtlantis wrote:
Still, it's nice to know that lurkers are still lurking.
Lurkers gonna lurk.

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 Post subject: Re: Alive and kicking
PostPosted: Thu 30 Apr, 2015 6:39 am 
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Shortbus

Joined: Mon 13 Apr, 2015 9:38 am
Posts: 8
Blackclaw wrote:
Not everyone needs to spam all day. Been here since Day 1 and look at my post count. Yet one of my suggestions got ingame :D


Which suggestion Blackclaw?


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