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 Post subject: Weapon sugestions [Mines/Turrets/Repair]
PostPosted: Tue 16 May, 2017 8:56 pm 
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Shortbus
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Joined: Sat 06 Jul, 2013 6:07 pm
Posts: 5
Location: Campinas, SP, Brazil
Firstly, the game is awesome and keeps getting better.

Secondly, I would like to suggest/request three more weapon types.

1) Mines:

From SPAZ1, of course. I know it was not everybody's cup of tea, but I really liked the mine fields from the first game. It could be either a fixed structure that summons a mine field or maybe you could keep launching them around/behind your ship. From time to time I find myself running around in circles during a disadvantageous match, ans it would be very cool if I could trick my enemies to their explosive doom.


2) Turrets:

Kind of the same reasons as the mines, really. What I would like to do, for example, would be to fit my ship with lasers and leech beams and carry a cannon turret to clean up. Might also be useful in starbases siege/defense situations. I believe this one might be more difficult to implement.


3) Repairing drones:

Mainly so I could repair my suicidal allies. They could work like this: the drones would circle around your ship and repair your own armor/health, and you would be able to target ("E") your allies or strike craft and, if in range, tour drones would fly to them and repair their armor/health. Maybe the repair drones could be limited to large parts, due to them being larger/more complex. It would really make me feel like a hive lord.


I don't know if it is too late in the development to suggest new weapons but I thought they were cool ideas.
Thanks for the great game. 8-)

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 Post subject: Re: Weapon sugestions [Mines/Turrets/Repair]
PostPosted: Tue 16 May, 2017 9:24 pm 
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Hound
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Joined: Fri 25 Feb, 2011 3:21 am
Posts: 1997
Glad you are enjoying the game :)

We included a lot of area denial weapons in SPAZ 1 because you had to mine resources while being attacked. In SPAZ 2 combat is a much more direct encounter. I personally love turrets, be we found that weapons like this slowed the combat way down without having something worthwhile to defend.

Currently we're approaching 1.0, but we do plan to keep working on SPAZ 2 for some time afterward. It may be future possible we'll add area denial weapons back in, but it would have to be part of a larger mechanical change to combat to warrant the slower paced weapons.

Thank you for the feedback.


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 Post subject: Re: Weapon sugestions [Mines/Turrets/Repair]
PostPosted: Tue 16 May, 2017 10:01 pm 
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Shortbus
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Joined: Sat 06 Jul, 2013 6:07 pm
Posts: 5
Location: Campinas, SP, Brazil
Thanks for the quick reply, Richard. I hadn't thought like that, makes sense now.
Whats your take on repair drones?

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 Post subject: Re: Weapon sugestions [Mines/Turrets/Repair]
PostPosted: Wed 17 May, 2017 10:08 pm 
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Hound
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Joined: Fri 25 Feb, 2011 3:21 am
Posts: 1997
I seem to recall repair drones coming up in our past conversations, but I can't remember why we didn't move forward with them. It can be a tad difficult to design weapons for a game like this, given how much choice we give you with ship construction. We usually have to sit down and really analyze what these new weapons mean to the rest of the game and ensure we didn't break something elsewhere. In any case, I'll add this to my future notes for review. I'm sure we'll add another handful of weapons at some point down the line, and it may be possible that we'll add turrets, mines, or repair drones.


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 Post subject: Re: Weapon sugestions [Mines/Turrets/Repair]
PostPosted: Thu 18 May, 2017 1:55 am 
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Shortbus
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Joined: Sat 06 Jul, 2013 6:07 pm
Posts: 5
Location: Campinas, SP, Brazil
Thanks, I will keep my eyes open for new content.
Keep up the good work. =D

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