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 Post subject: Re: Early Development Album
PostPosted: Wed 23 Jul, 2014 10:54 am 
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Scout

Joined: Wed 15 Feb, 2012 10:25 pm
Posts: 32
Location: UK
That ship part stress test... Man, you should do a video on throwing rocks at that giant space island.

PS: will it be released on mobile? jk :P


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 Post subject: Re: Early Development Album
PostPosted: Sat 02 Aug, 2014 6:27 pm 
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Joined: Fri 25 Feb, 2011 3:21 am
Posts: 1993
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 Post subject: Re: Early Development Album
PostPosted: Sun 03 Aug, 2014 5:46 am 
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Hound
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Joined: Sun 12 Feb, 2012 8:27 pm
Posts: 1058
"Rejected Feature" Pre-alpha is pre-alpha. It's interesting to look at ideas that were carried along for a while before being discarded.

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 Post subject: Re: Early Development Album
PostPosted: Sun 03 Aug, 2014 11:37 am 
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Scout

Joined: Wed 15 Feb, 2012 10:25 pm
Posts: 32
Location: UK
Rejected items to me are merely a sign of progress. I like the modular space station concept, lots of potential in there for more meta game. Reminds me of another flash game I used to play where I had to balance power management modules and a turret array against waves of ships. Although, each module in that game was a station on its own connected by power lines.


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 Post subject: Re: Early Development Album
PostPosted: Sun 03 Aug, 2014 4:25 pm 
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Tug

Joined: Fri 26 Oct, 2012 11:55 am
Posts: 506
mdagli1 wrote:
Rejected items to me are merely a sign of progress. I like the modular space station concept, lots of potential in there for more meta game. Reminds me of another flash game I used to play where I had to balance power management modules and a turret array against waves of ships. Although, each module in that game was a station on its own connected by power lines.

May i ask the name of the game?


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 Post subject: Re: Early Development Album
PostPosted: Sun 03 Aug, 2014 11:45 pm 
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Scout

Joined: Wed 15 Feb, 2012 10:25 pm
Posts: 32
Location: UK
The Space Game
The Space Game: Missions


Whoops, that's more like tower defence but the operating concept is close enough. Just pretend the dots on the screen use relatively larger art assets.


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 Post subject: Re: Early Development Album
PostPosted: Mon 04 Aug, 2014 2:06 am 
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Volley
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Joined: Sat 05 May, 2012 11:24 am
Posts: 569
mdagli1 wrote:
The Space Game
The Space Game: Missions


Whoops, that's more like tower defence but the operating concept is close enough. Just pretend the dots on the screen use relatively larger art assets.


Ha, I still go back and replay it every 2 years or so.

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 Post subject: Re: Early Development Album
PostPosted: Sat 30 Aug, 2014 4:16 pm 
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Joined: Fri 25 Feb, 2011 3:21 am
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 Post subject: Re: Early Development Album
PostPosted: Sun 31 Aug, 2014 2:08 am 
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Dart

Joined: Fri 28 Oct, 2011 12:09 pm
Posts: 22
Looks great so far :D


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 Post subject: Re: Early Development Album
PostPosted: Thu 30 Apr, 2015 3:07 pm 
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Scout

Joined: Sat 22 Nov, 2014 6:01 pm
Posts: 45
I wonder how big the ships can be. I think more moduls=more mass=need more engines? I really dont think we can build "endless ships", but if we can... we will get many funny screenshots from all people that build huge ships. :lol:


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