I need to get my toolkit back in order to start on the mod again.
Cause a main part was altering and optimizing the linkpoint positions.
One of the tools was in fact the TorqueGameBuilder or more precise a not owned one. :/
What bugged me with that was the 30 linkpoint limit, which to this day I'm still thinking of ways to overcome one way or another.
But that requires a similar effort as making the quad turret mod in regards to sprites and stuff if not more effort then that.
Another main issue was that certain T2 and T3 bases seemed to be swapped. Most noticeably the mining bases, but I think science was also swapped.
On vanilla this wasn't that much of an issue, but when I'm really done with stations you would clearly see the difference.
I should still have all the files or easily continue from the latest build I released, cause that was the better part of the way mods for SPAZ was released.
And yes, I still desire to get BigBeef in a "released" 1.0 state.
At least before I get a chance on starting with BigBeef2* if you catch my drift. *Depends on possibility's
My BigBeef mod
, Quad Turret mod
& Master Dredge base Mod
Modding for MY OWN Pleasure.
Please Help with LoBWaM
(List of Base Weapons and Modules)
Official SPAZ mod package (v2.0) Cause people cant find links anymore