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 Post subject: Explosion Damage
PostPosted: Sat 14 Sep, 2013 7:56 pm 
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Dart

Joined: Wed 02 Nov, 2011 8:11 pm
Posts: 15
How can I increase/decrease the range and damage of explosions from ships and stations being destroyed?


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 Post subject: Re: Explosion Damage
PostPosted: Sat 14 Sep, 2013 10:27 pm 
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Volley
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Joined: Sat 05 May, 2012 11:24 am
Posts: 569
ArcticPrism wrote:
How can I increase/decrease the range and damage of explosions from ships and stations being destroyed?

if... if I remember right... it was tied to hull hp or the reactor.

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 Post subject: Re: Explosion Damage
PostPosted: Sun 15 Sep, 2013 12:19 am 
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Tug

Joined: Fri 26 Oct, 2012 11:55 am
Posts: 506
Shokwave damage is tied to max hull hp, only WarStalkeR's mod's custom algorithm is tied with reactor (probably also with hull, but idk).
But i think the range(size) can be changed in vanilla algorithm too.


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 Post subject: Re: Explosion Damage
PostPosted: Sun 15 Sep, 2013 7:20 am 
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Hound
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Joined: Sun 12 Feb, 2012 8:27 pm
Posts: 1058
DestinyAtlantis wrote:
Shokwave damage is tied to max hull hp, only WarStalkeR's mod's custom algorithm is tied with reactor (probably also with hull, but idk).
But i think the range(size) can be changed in vanilla algorithm too.
IIRC it modified Hull HP and Hull resistances so that you'd get a ton more HP (and explosion damage when you finally died) but still had the same effective health.

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 Post subject: Re: Explosion Damage
PostPosted: Sun 15 Sep, 2013 8:03 am 
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Tug

Joined: Fri 26 Oct, 2012 11:55 am
Posts: 506
Didn't he find another way :?: :o

Edit:
WarStalkeR wrote:
Version 0.80
• Now ships have normal amount of HP.
• Explosions size, power and time depends on size of ship and reactor it uses.
• 81 new weapons total, not counting siege versions & etc.
• All original weapons was reworked. Every weapon have now unique image, sound and effect.
• Now you can mine Mother Asteroid for Rez, a long before you will have access to Huge Mounts.
• Limits of Rez and Goons has been epicly increased in epic scales.
• Drones now definitely badass (some of them), now they are not nuisance but serious threat.
• Completely broken and crashing to desktop Arena (will be fixed in next versions).
• New awesome soundtracks, can make you feel nostalgic, like something long forgotten from the past far away.
• Most sound effects will make you feel nostalgic too.


Version 0.72
• Fixed hull damage modifier (probably)...


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 Post subject: Re: Explosion Damage
PostPosted: Sun 15 Sep, 2013 8:16 am 
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Hound
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Joined: Sun 12 Feb, 2012 8:27 pm
Posts: 1058
DestinyAtlantis wrote:
Didn't he find another way :?: :o

Edit:
WarStalkeR wrote:
Version 0.80
• Now ships have normal amount of HP.
• Explosions size, power and time depends on size of ship and reactor it uses.
• 81 new weapons total, not counting siege versions & etc.
• All original weapons was reworked. Every weapon have now unique image, sound and effect.
• Now you can mine Mother Asteroid for Rez, a long before you will have access to Huge Mounts.
• Limits of Rez and Goons has been epicly increased in epic scales.
• Drones now definitely badass (some of them), now they are not nuisance but serious threat.
• Completely broken and crashing to desktop Arena (will be fixed in next versions).
• New awesome soundtracks, can make you feel nostalgic, like something long forgotten from the past far away.
• Most sound effects will make you feel nostalgic too.


Version 0.72
• Fixed hull damage modifier (probably)...

It seems my information is SLIGHTLY out of date. Next time I have time to read a bunch of text, I'll remember to go back there and read the OP.

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 Post subject: Re: Explosion Damage
PostPosted: Sun 15 Sep, 2013 1:29 pm 
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Volley
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Joined: Sat 05 May, 2012 11:24 am
Posts: 569
EvilNinja wrote:
DestinyAtlantis wrote:
Didn't he find another way :?: :o

Edit:
WarStalkeR wrote:
Version 0.80
• Now ships have normal amount of HP.
• Explosions size, power and time depends on size of ship and reactor it uses.
• 81 new weapons total, not counting siege versions & etc.
• All original weapons was reworked. Every weapon have now unique image, sound and effect.
• Now you can mine Mother Asteroid for Rez, a long before you will have access to Huge Mounts.
• Limits of Rez and Goons has been epicly increased in epic scales.
• Drones now definitely badass (some of them), now they are not nuisance but serious threat.
• Completely broken and crashing to desktop Arena (will be fixed in next versions).
• New awesome soundtracks, can make you feel nostalgic, like something long forgotten from the past far away.
• Most sound effects will make you feel nostalgic too.


Version 0.72
• Fixed hull damage modifier (probably)...

It seems my information is SLIGHTLY out of date. Next time I have time to read a bunch of text, I'll remember to go back there and read the OP.


Well the scripts are semi easy to understand. He probably found where it calculates with the hull HP for the explosion and added a multiplier in there.

Edit: Ya I see a few spots that he might have changed to do it. Just to be sure... just send warstalker a request on where things are and how you can do what you want to do.

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