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 Post subject: Reverse Hangars / Reverse Numerous Hangars
PostPosted: Thu 26 Jul, 2012 2:01 am 
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Shortbus

Joined: Thu 26 Jul, 2012 1:51 am
Posts: 2
Hangars adapted to my own playstyle. Instead of the largest hanger in slot 1, we have the smallest hangar in slot 1. The zip file contains 2 versions. The first for normal play and the second for those wanting 6 hangars. Hanger priority is TINY SMALL MEDIUM LARGE HUGE instead of the opposite.

I play like this due to getting a little peed off having to remake my smallest ship in a new slot at a new chapters beginning when they were upgraded.


Attachments:
File comment: Reverse Hangars 1.1
ReverseNumerousHangars1.1.zip [2.26 KiB]
Downloaded 256 times
File comment: ReverseHangars
REVERSEHANGERS.zip [2.24 KiB]
Downloaded 371 times


Last edited by davie1982 on Thu 26 Jul, 2012 8:52 am, edited 1 time in total.
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 Post subject: Re: Reverse Hangars / Reverse Numerous Hangars
PostPosted: Thu 26 Jul, 2012 4:10 am 
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Colt
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Joined: Tue 24 May, 2011 5:27 am
Posts: 356
Thats actually a clever and thought out idea, as simple as it is.

My only problem though, is that im not sure i see how this exactly solves your ship remaking issue, as you still have to upgrade your ships and "move" them to the new hangers. Its just that instead of the smaller ships being the focus, its the larger ships.

Also, how does the game take into consideration when hanger 3 turns from a huge hanger into a large hanger with a huge ship still in place?

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 Post subject: Re: Reverse Hangars / Reverse Numerous Hangars
PostPosted: Thu 26 Jul, 2012 5:00 am 
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Gopher
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Joined: Sat 07 Apr, 2012 10:50 pm
Posts: 97
Really great idea. I do wish we'd actually get some kind of design saving/copying feature though.


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 Post subject: Re: Reverse Hangars / Reverse Numerous Hangars
PostPosted: Thu 26 Jul, 2012 8:53 am 
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Shortbus

Joined: Thu 26 Jul, 2012 1:51 am
Posts: 2
Yes i encountered that problem just now and was going to post an update.

Although it may seem a little messy at first with the missing hangar number 2 on normal mode, it still does what i want it to do. I switch ships with e anyway. I posted v1.1

Concerning when the hangars upgrade to a larger ship, i don't mind manually upgrading it, because by that time I have new technologies etc anyway, it is just remaking my smaller ships which was a bugger - mainly due to my bad memory and forgetting what ship setup i had, especially if the setup was better then what i remade new.


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 Post subject: Re: Reverse Hangars / Reverse Numerous Hangars
PostPosted: Sun 29 Jul, 2012 5:52 pm 
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Shortbus

Joined: Thu 05 Jul, 2012 12:58 pm
Posts: 4
Joe Shmo wrote:
Thats actually a clever and thought out idea, as simple as it is.

My only problem though, is that im not sure i see how this exactly solves your ship remaking issue, as you still have to upgrade your ships and "move" them to the new hangers. Its just that instead of the smaller ships being the focus, its the larger ships.

Also, how does the game take into consideration when hanger 3 turns from a huge hanger into a large hanger with a huge ship still in place?


Well, I use the "More Hangars" mod by Kloreep, when I ran a save for that mod, without the mod installed, it just dropped the last 3 hangars and ships. It kept the ships that were too large for the default hangers. Didn't seem to affect the game in anyway, since I did finish.


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 Post subject: Re: Reverse Hangars / Reverse Numerous Hangars
PostPosted: Thu 24 Sep, 2015 8:39 pm 
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Shortbus

Joined: Thu 24 Sep, 2015 8:31 pm
Posts: 2
This mod looks super useful!! Thank you!!


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