MinMax Spaz

MinMax-Games.com

The water cooler of outer space
  
It is currently Sun 24 Sep, 2017 8:15 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 1038 posts ]  Go to page Previous  1 ... 38, 39, 40, 41, 42
Author Message
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Fri 08 Jul, 2016 10:32 pm 
Offline
Shortbus

Joined: Fri 08 Jul, 2016 10:27 pm
Posts: 1
Hey, just wanted to see if you were still working on this mod. I only recently found this mod, despite having had SPAZ for years, and I'm blown away by how awesome this mod is. It has fully rekindled my desire to play through this game again, and I'm really hoping you're planning on continuing your work on this. Just wanted to check with you. Again, amazing work.


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Wed 27 Jul, 2016 1:42 pm 
Offline
Dart

Joined: Mon 08 Apr, 2013 10:58 am
Posts: 18
He works on it when he can, but he's a busy man. Also a bit of a procrastinator with some things like making all the ship variants. (such a zZzZ job, so I can understand)
Hence, don't expect anything too soon. I'm afraid a full release is still a long way from being done. Purely uneducated speculation would make me guess we'd be lucky to see it somewhere in 2017.


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Thu 29 Sep, 2016 5:52 am 
Offline
Shortbus

Joined: Tue 23 Feb, 2016 7:02 pm
Posts: 1
While it looks like an interesting mod, I've got to ask am I supposed to start at level 221 with 1M Goons and I don't know how much Rez?
I used the the link for v0.93.3 and told it to skip the intro.

EDIT: Tried V0.93 and did the same thing, started at level 5 with a much more reasonable starting Goon and Rez count.


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Fri 30 Sep, 2016 6:13 pm 
Offline
Shortbus

Joined: Sun 04 Nov, 2012 5:31 pm
Posts: 5
Phasehand wrote:
While it looks like an interesting mod, I've got to ask am I supposed to start at level 221 with 1M Goons and I don't know how much Rez?
I used the the link for v0.93.3 and told it to skip the intro.

EDIT: Tried V0.93 and did the same thing, started at level 5 with a much more reasonable starting Goon and Rez count.



its becasue if you dont do tutorial you get uberlevel and stuff. dotn know why.

For the mod creator:

Epic improvement i love the new design of most ship which make them all truly usefull.

the addition of the few utility mount on a lot of design helpa lot. and i love it.

little complains
- mass bomb and ship explosions are too brutal a single one kill anything... 1800hull+tier6zirconium armor+tier6 solid state shield die oneshootted byt the explosion of a turtle head or a single basic mass bomb... dafuq.

-and the cargo lose too much speed when full, they can lose lost of acceleration and turning but being this slow make non cargo ship better at being cargo, since they do the travel fast enough to compensate and even be superior to cargo. which is a shame

tried whith a thug were he take a whole minute to fill its cargo of 650(had a few upgrades) and the yach does almost 800-1200rez per minute simply because he doesnt get slowed as much and does easily mutiple 200rez travel.


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Fri 02 Dec, 2016 4:59 am 
Offline
Shortbus

Joined: Fri 02 Dec, 2016 4:47 am
Posts: 1
So, have a bug that crashes the game. I have done nothing to the mod files or the game. Other note is that I am not using the steam version of the game, but the one that's on the official website that requires a key.

It's not letting me upload the saves, but it literally crashes randomly on me. Seems to be a 100% crashrate when defending the mothership from zombies in the late game tho.

Any help is appreciated.


Attachments:
console.log [746.51 KiB]
Downloaded 57 times
Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Sat 14 Jan, 2017 2:08 pm 
Offline
Shortbus

Joined: Sat 14 Jan, 2017 2:04 pm
Posts: 1
Amatur hard arena fight where you have slow mule with fixed mount turrets vs helix seems completely impossible, cant even turn fast enough between being bombed and slowed to even shoot at it...

Skilled arena first fight - fatal error: invalid hull 129111


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Sun 15 Jan, 2017 3:30 am 
Offline
Tug

Joined: Fri 26 Oct, 2012 11:55 am
Posts: 506
Ojisan wrote:
Amatur hard arena fight where you have slow mule with fixed mount turrets vs helix seems completely impossible, cant even turn fast enough between being bombed and slowed to even shoot at it...

Skilled arena first fight - fatal error: invalid hull 129111


WarStalkeR wrote:
Version 1.00 (Work In Progress, Not Yet Released, Info Updated on 06/05/2016)
• Rebalancing Arena Ladder...


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Sun 30 Apr, 2017 7:37 pm 
Offline
Dart

Joined: Mon 08 Apr, 2013 10:58 am
Posts: 18
Any status updates? :?:


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Wed 31 May, 2017 8:12 pm 
Offline
Shortbus

Joined: Wed 31 May, 2017 12:56 am
Posts: 2
got one edit effects.cs. it seams warstrikerz borked up the framecount interger in that file open effects.cs with a textedit or a code editor. you wil find it in the mods managed folder. find framecount= -1 lines thrueout the file. change it to 1 on every single one you find. then once your done save the file. then run the game the fps should stay 60 even with all the big explosions but theres still one crash that sometimes happens when you do ship refiting but is very rare.


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Thu 01 Jun, 2017 9:50 pm 
Offline
Shortbus

Joined: Wed 05 Feb, 2014 11:10 pm
Posts: 7
Let me conclude (temporary) @mashtong54 's DIY fix in an easier-to-read way so that everyone can fix their mod. Hopefully there still are people care to read this, and the author of the mod care to fix this (sorry no offense).

1. In file \mods\FightForUniverse_TrueOrigin\managed\effects.cs

Change all
Code:
allowUnload = "0"
to
Code:
allowUnload = "1"

This may allow the current effect (actually an image) to unload from memory right after it stays on screen for enough number of frames, without waiting for the Garbage Collector to delete them.

Change all
Code:
frameCount = "-1"
to
Code:
frameCount = "1"

This decide the current effect should stay on screen for how many frames before being unload. -1 means "stay as long as possible".

2. In file \mods\FightForUniverse_TrueOrigin\gameScripts\datablocks\effectDatablocs.cs

This file contains the reference (link) to the effect file for each effect. You should go to the directory, and check if the typo is correct or not and correct it yourself.
Code:
\..\
means "go back one folder". If the directory or the file doessn't exist, maybe you could remove that line, but I suggest go copy from the original game.


One more time, thank @mashtong54 for your hard work.
P/S: ashitboy, are you mashtong54 on Steam?


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.3)
PostPosted: Fri 02 Jun, 2017 5:45 am 
Offline
Ranger
User avatar

Joined: Fri 22 Jul, 2011 7:30 pm
Posts: 333
VERSION 0.93.4 IS RELEASED!
I've implemented what mashtong54 and SK from the SPAZ steam topic suggested. Hopefully this will resolve all these silly crashes to the desktop. Enjoy :)

_________________
"Happiness for everybody, freely, and let no one to leave unhappy!" (c) Strugatsky Brothers


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.4)
PostPosted: Mon 26 Jun, 2017 5:37 pm 
Offline
Shortbus

Joined: Mon 26 Jun, 2017 5:29 pm
Posts: 1
Hello!

I''ve registered here just for this. I love your mod, its really great and a awesome extension of what SPAZ is. It is however sad that SPAZ doesnt allow multiple mods to work together and I am unable to create mods on my own. Would it be possible to add the ships from GSB into this mod? Just the ships, since in my own opinion SPAZ is just missing a larger roster of ships. ;) Also I beleive that the designs of the GSB ships really compliment the weapons you have made in your mod.

Thanks for your consideration!

The '19 GSB ships' mod is up in the roster, I am unable to post the link here yet. :/


Top
 Profile  
 
 Post subject: Re: Fight For Universe: True Origin (v0.93.4)
PostPosted: Wed 20 Sep, 2017 9:42 am 
Offline
Dart

Joined: Mon 08 Apr, 2013 10:58 am
Posts: 18
It's been years now... Still haven't played the mod in anticipation of the full release :P

In fact, looks like SPAZ 2 will be released before this.

Perhaps you'll end up converting the whole thing to SPAZ 2, I don't know if I can hold of half a decade longer, but i'll certainly try :lol:


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1038 posts ]  Go to page Previous  1 ... 38, 39, 40, 41, 42

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group