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 Post subject: v1.011
PostPosted: Thu 03 Nov, 2011 8:42 pm 
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Developer
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Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
Version 1.011
- Added New max resolution 2560x1600
- Added Drones have afterburners
- Added Dump surplus goons button "u"

- Changed Wingmen accidental friendly fire will not trigger hostilities
- Changed Trojan Horse mission sets friendly faction relations on start.
- Changed Game defaults to no Mod active
- Changed Cloak detector will not ping Allied faction ships
- Changed Drones anticipate where parent ship is heading and try to stay our front

- Fixed Free infinite firing issue using automated turrets
- Fixed Cloaking damage was being overly boosted
- Fixed Tractor beams don't cause tractored items to get fired upon
- Fixed Scanners do not anger mine droppers
- Fixed Beams being able to see some cloaked ships if pointed right at them
- Fixed Many broken screens at the new max res 2560x1600


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 Post subject: Re: v1.011
PostPosted: Thu 03 Nov, 2011 8:56 pm 
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Shortbus

Joined: Fri 28 Oct, 2011 5:52 pm
Posts: 6
Awesome thanks for the update. I'm not sure if this is the right thread but I noticed another hitch in some escort missions. Sometimes you have to escort a cloaked ship and its very difficult to tell where it is and escort it. :)


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 Post subject: Re: v1.011
PostPosted: Thu 03 Nov, 2011 9:04 pm 
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Hound
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Joined: Fri 25 Feb, 2011 3:21 am
Posts: 1998
Gah, the bug that will never die! If anyone sees this again, please mass retreat from the mission, save the game, and send us the file. We're having a heck of a time finding a repo case :(

Thanks folks


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 Post subject: Re: v1.011
PostPosted: Thu 03 Nov, 2011 11:38 pm 
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Shortbus

Joined: Thu 27 Oct, 2011 7:44 pm
Posts: 9
Steam says "This game is currently unavailable. Please try again at another time." Could this be connected to the patch? First time I have received this error.

EDIT: I Right-clicked on the game in Steam, selected Properties, and clicked the "Verify Integrity of Game Cache" button. Problem Fixed.


Last edited by vulpineblazeyt on Thu 03 Nov, 2011 11:54 pm, edited 1 time in total.

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 Post subject: Re: v1.011
PostPosted: Thu 03 Nov, 2011 11:49 pm 
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Turtle head
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Joined: Tue 09 Aug, 2011 5:35 am
Posts: 414
vulpine: I recall another poster saying that this happens if you try to run a Steam game in on-line mode when your game is outdated (that is, hasn't yet been patched).

Right-clicking on a game in Steam, selecting Properties, and clicking the "Verify Integrity of Game Cache" button may help if it isn't updating automatically.

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 Post subject: Re: v1.011
PostPosted: Thu 03 Nov, 2011 11:54 pm 
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Shortbus

Joined: Thu 27 Oct, 2011 7:44 pm
Posts: 9
Kloreep: Thanks it worked!! :)


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 Post subject: Re: v1.011
PostPosted: Fri 04 Nov, 2011 12:30 am 
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Shortbus

Joined: Fri 04 Nov, 2011 12:02 am
Posts: 2
I can't seem to get any prompt to update past 1.005. Got the game off of Green Man Gaming.


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 Post subject: Re: v1.011
PostPosted: Fri 04 Nov, 2011 12:41 am 
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Hound
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Joined: Fri 25 Feb, 2011 3:21 am
Posts: 1998
Here you go sir ...

http://spacepiratesandzombies.com/freeFiles/SpazPatch_v1.000_to_v1.011.exe


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 Post subject: Re: v1.011
PostPosted: Fri 04 Nov, 2011 2:07 am 
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Gyro

Joined: Fri 24 Jun, 2011 6:03 pm
Posts: 117
well it is up on steam. So glad I ditched gamestop.

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 Post subject: Re: v1.011
PostPosted: Fri 04 Nov, 2011 3:22 am 
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Shortbus

Joined: Fri 04 Nov, 2011 12:02 am
Posts: 2
Thanks bunches, now all I have to do is tear myself away from Sonic Generations in 3D :)


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 Post subject: Re: v1.011
PostPosted: Fri 04 Nov, 2011 3:31 am 
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Clockwork Personnel
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Joined: Sat 26 Feb, 2011 12:12 am
Posts: 584
Until the bar tender at that last gates local bar hires Merc's to kill me for shagging his daughter and stiffing him on the tab, I wont be happy :3

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 Post subject: Re: v1.011
PostPosted: Fri 04 Nov, 2011 9:51 pm 
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Shortbus
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Joined: Sun 09 Oct, 2011 9:33 pm
Posts: 6
Bah, almost had a whole 2 days without SPAZ because Steam wouldn't let me play... Thanks for the tip about manually verifying, Vulpine...

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 Post subject: Re: v1.011
PostPosted: Sat 05 Nov, 2011 4:06 am 
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Shortbus

Joined: Sat 05 Nov, 2011 4:03 am
Posts: 1
Patch is working great for me. question, do I need to be online to use the game? I got the game through steam....


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 Post subject: Re: v1.011
PostPosted: Sat 05 Nov, 2011 4:09 am 
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Scout

Joined: Mon 24 Oct, 2011 8:26 pm
Posts: 44
One bug I found with the Dump Surplus Goons addition was that I once did it while my ships were unloading Rez; the goons were picked up okay, but it was all put out in such a way that a few pieces of rez accidentally flew beyond what the beacon was able to collect in time. The problem is that it was still treated the same as when it normally flies over the beacon, despite being so far out of range, so I couldn't collect it again. It was only a 5 piece, as far as I saw, but it might have issues for later down the line.


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 Post subject: Re: v1.011
PostPosted: Sun 06 Nov, 2011 7:36 pm 
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Developer
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Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
Thanks for the bug report. We will add a failsafe timer to the Rez pickup to counter this issue.

@Protus,
You should be able to play in offline mode with Steam as well. There will be no achievement progress, but other wise the game will work as normal


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 Post subject: Re: v1.011
PostPosted: Mon 28 Nov, 2011 4:00 pm 
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Dart
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Joined: Thu 24 Nov, 2011 6:15 pm
Posts: 17
As I hope, i've rightfully understood, Tractor beam should protect grabbed things from destruction, right?
So why every goddamn time i'ma being mining, this BAD mining station always destroys mah rez!?


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 Post subject: Re: v1.011
PostPosted: Tue 29 Nov, 2011 4:36 am 
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Turtle head
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Joined: Tue 09 Aug, 2011 5:35 am
Posts: 414
Tankred wrote:
As I hope, i've rightfully understood, Tractor beam should protect grabbed things from destruction, right?


I don't think they're supposed to have any such property. Good idea, though. :)

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 Post subject: Re: v1.011
PostPosted: Fri 14 Aug, 2015 10:24 am 
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Shortbus

Joined: Sat 08 Aug, 2015 7:42 am
Posts: 1
Tractor beam should protect grabbed things from destruction, right?


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