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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Mon 10 Oct, 2011 1:22 pm 
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Shortbus

Joined: Tue 19 Jul, 2011 3:08 pm
Posts: 6
I would not be surprised if the issue is the same as, or related to this one, since the symptoms are the same:
viewtopic.php?f=15&t=2091


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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Sun 11 Dec, 2011 11:58 am 
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Shortbus

Joined: Sun 03 Jul, 2011 10:23 am
Posts: 4
So, umm... one should never say never, but is the answer now: never? :?


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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Tue 13 Dec, 2011 11:32 pm 
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Clockwork Personnel
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Joined: Sat 26 Feb, 2011 12:12 am
Posts: 582
well, never is not likely so much as not soon.

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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Sat 24 Mar, 2012 1:18 pm 
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Shortbus

Joined: Thu 22 Mar, 2012 12:25 pm
Posts: 2
Location: Brisbane, AU
Sorry for posting to an old thread, but after spending all day packaging and installing the AMD/ATI v12.2, 12.1 and 11.12 drivers with no perceivable difference, I did finally get decent framerates under Wine by launching from pasuspender:

# Your own wineprefix here...
export WINEPREFIX=$HOME/Wine/Steam
# NOTE: Single quotes here, not double quotes
pasuspender -- /usr/bin/wine 'C:\Program Files\Steam\steamapps\common\space pirates and zombies\SpazGame.exe'

No sound, but at least it's playable. HTH,
Antman.


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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Fri 30 Mar, 2012 10:07 am 
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Shortbus

Joined: Tue 19 Jul, 2011 3:08 pm
Posts: 6
Is the speed-up the same as when you force the spaz process and the wineserver process to use the same CPU?

Can you check whether this causes the two processes to use the same CPU, or whether they still use different CPUs?

If this causes the same speedup and if they still use different CPUs then this is a strong indication that the problem is in the sound system, but if using pasuspender also causes those two processes to use the same CPU it still can be anything. Since we already know that forcing wineserver and spaz to use the same CPU results in a massive framerate increase.


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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Wed 04 Apr, 2012 12:59 pm 
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Shortbus

Joined: Thu 22 Mar, 2012 12:25 pm
Posts: 2
Location: Brisbane, AU
This is with v1.505 through Steam...

Using taskset it doesn't matter whether I force wineserver and SpazGame.exe to be on the same core or on separate cores - in-game their total CPU usage still adds up to 100% (of a single 2.8GHz core). Using renice to boost priority of one or both processes doesn't seem to matter, either.

Clobbering all previous graphics and sound settings from winetricks (back these up first if you care) and using OffscreenRenderingMode=fbo GLSL=disabled does seem to help, so:

export WINEPREFIX=$HOME/Wine/Steam # or wherever your Steam lives
wine regedit /D 'HKEY_CURRENT_USER\Software\Wine\Direct3D'
wine regedit /D 'HKEY_CURRENT_USER\Software\Wine\DirectInput'
wine regedit /D 'HKEY_CURRENT_USER\Software\Wine\DirectSound'
wine regedit /D 'HKEY_CURRENT_USER\Software\Wine\Drivers'
wine regedit /D 'HKEY_CURRENT_USER\Software\Wine\WineDbg'
wine regedit /D 'HKEY_CURRENT_USER\Software\Wine\X11 Driver'
winetricks orm=fbo
winetricks glsl=disabled

Even with sound off through pasuspender, there's still a noticeable impact to framerates whenever there are more than a seven or eight ships in-system, suggesting that the AI code is still chewing a lot of CPU.


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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Tue 30 Oct, 2012 1:19 pm 
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Shortbus

Joined: Sun 03 Jul, 2011 10:23 am
Posts: 4
Ok, I just stumbled upon the fact that last month's Humble Indie Bundle had SPAZ in it. Which means, there must be a native Linux version.

So, are the binaries available for download? I bought the game from Desura a long time ago, but haven't played it at all due to the FPS issue with Wine. I also noticed it's on sale in Steam at the moment. So, will there be downloadable binaries for my Desura purchase, or will there be Linux support in the Steam version, if I buy the game a second time now?

Edit: bought also the Steam version, hope Steamplay saves the day.


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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Tue 20 Nov, 2012 6:39 pm 
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Developer
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Joined: Fri 25 Feb, 2011 3:39 am
Posts: 1767
Steamplay will work for the Linux version, not to worry :)


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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Sat 01 Dec, 2012 4:02 am 
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Dart

Joined: Sat 17 Mar, 2012 2:59 pm
Posts: 22
Are you going to add the Mac and Linux versions to Desura? Desura has supported Linux for aaages.


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 Post subject: Re: Spaz and Linux/OSX *update May 27*
PostPosted: Sat 21 Sep, 2013 10:33 am 
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Shortbus

Joined: Fri 20 Sep, 2013 3:52 pm
Posts: 4
Works like a dream on ubuntu steam.


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