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 Post subject: [Fixed] Bribing Bug
PostPosted: Tue 10 May, 2011 9:34 am 
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Grasshopper
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Joined: Tue 22 Mar, 2011 6:16 pm
Posts: 54
Crash and PC lock down while in the menu for bribing, in the second system. Crash reproduced 2 times, same situation (bribing menu in UTA station).

EDIT: System is Windows 7 64bit.

2nd EDIT: Fixed by fresh installing and creating a New Game.


//-------------------------- 5/10/2011 -- 10:15:30 -----
Processor Init:
Intel Pentium III, ~3.47 Ghz
(timed at roughly 3.48 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
DirectInput enabled.

Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
Loading compiled script C:/Program Files (x86)/Indie Games/Space Pirates and Zombies/spaz/common/main.cs.
Loading compiled script C:/Program Files (x86)/Indie Games/Space Pirates and Zombies/spaz/game/main.cs.
% - Initializing Common
Reading Display Device information...
Primary Display Device Found:
Vendor Id: VEN_0000
Device Id: DEV_0000
loading controls
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1024x768x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6900 Series
Version: 4.1.10600 Compatibility Profile Context
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1

Max Texture Size reported as: 16384
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 1680x1020x32 (w)...
OpenAL Driver Init:
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3


Torque Game Builder (v1.7.5) initialized...
Activating DirectInput...
DirectInput deactivated.
Activating DirectInput...
Loaded Quest: Quest_Bystand_01B


Last edited by Uomoz87 on Tue 10 May, 2011 10:54 am, edited 1 time in total.

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 Post subject: Re: Bribing Bug
PostPosted: Tue 10 May, 2011 9:38 am 
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Clockwork Personnel
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Joined: Fri 25 Feb, 2011 4:56 pm
Posts: 178
Hi,

Thanks we will look into this.

Chris


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 Post subject: Re: Bribing Bug
PostPosted: Tue 10 May, 2011 10:52 am 
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Grasshopper
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Joined: Tue 22 Mar, 2011 6:16 pm
Posts: 54
Fixed by fresh installing and creating a New Game. :D


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 Post subject: Re: [Fixed] Bribing bug
PostPosted: Tue 10 May, 2011 10:54 am 
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Clockwork Personnel
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Joined: Fri 25 Feb, 2011 7:58 pm
Posts: 432
Location: London, GB
Re-install seemingly fixed this random occurrence.

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